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Invite-only alpha · browser space strategy

SEVENFALLSevenFall

Seven days · one universe · a dynasty written in the stars

A space strategy game in your browser where every universe lasts seven days, then collapses. Build an empire from 500 metal, hold the core when the rim falls, and carry one heirloom into the next universe.

Alpha in development. The first shared universes open by invite.

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The epoch

One universe. Seven days. Then it falls.

Every universe has a beginning, a climax and an ending. Everyone starts at Dawn, at the same moment, with the same 500 metal, so nobody is ever two years ahead of you. The economy runs at ×8, so a whole arc fits into one week: mines, fleets, the first battleships, then war over the core.

  1. In-game: a homeworld at dawn under the title EPOCH 142, DAY 1, DAWN. The top bar shows 500 metal and 500 crystal.

    D1 00:00 – 12:00

    Dawn

    The universe ignites. Every empire is shielded for the first twelve hours: build your mines, explore, scout. The clock is already running.

  2. In-game: the galaxy view with its dashed core, a news ticker and the leaderboard of the universe.

    D1 12:00 – D5

    Expansion

    Shields drop. Colonise, raid, wage war, push toward the core. Strength protection keeps the strong off the weak, and fleets fly slow enough that a raid is seen coming.

  3. In-game: violet Remnant derelicts surfacing inside the galaxy's dashed core.

    D6

    The Rift

    Remnant derelicts, fleets from dead universes, surface in the core. Each one guards a relic: the rarest heirloom there is.

  4. In-game: day 7, a red collapse ring around the galaxy, Remnants labelled in the core and the warning NO WORLD IN THE CORE.

    D7

    The Collapse

    The rim falls. Every three hours another ring of systems is swallowed. Fleets and stores jump to your nearest surviving world. Hold the core.

  5. In-game: the heirloom choice after the Singularity, three cards: Ember of a Lost World, Seed Vault and Archive Combustion Drive.

    D7 24:00

    Singularity

    The universe ends. Your final rank becomes renown, you keep one heirloom, and your epoch becomes a star in your sky. Then a new universe ignites.

Day 7

The rim falls.

The last day is a shrinking circle. Eight rings, one every three hours. A world outside the dashed core is lost when its ring falls, so the core becomes the most valuable ground in the universe, and everyone has a reason to be there for the end.

  • 8 rings, one every 3 hours
  • Emergency jumps carry fleets and stores to your nearest surviving world
  • Only the core survives the Singularity

The dynasty

The universe ends. Your dynasty doesn't.

What makes a long strategy game addictive is the feeling that your empire is real. SevenFall keeps that feeling by moving the part of you that lasts out of the universe, into a dynasty that survives every ending.

Constellation

Every epoch you play becomes a star in your personal sky: its brightness is your final rank, its colour your doctrine. Each epoch's champion becomes a star in everyone's sky.

Heirlooms

At the Singularity you keep one thing, chosen from three drawn from what you actually did: a planet core, a blueprint, an archive, a cache, or a relic if you broke a Remnant. Slots grow from one to three. A head start, never domination.

Doctrines

Sidegrade playstyles, unlocked by dynasty level and chosen before each epoch.

  • Industrialist+10 % output from every mine
  • Corsair+15 % plunder · +10 % cargo holds
  • Voyager+15 % fleet speed · luckier expeditions
  • BastionDefenses cost 20 % less · +10 % rebuild
  • WarlordShips build 15 % faster · +1 fleet slot
  • SeekerResearch 15 % faster

Leagues

A weekly ladder. Finish in the top 20 % to promote; the bottom 25 % relegate.

  1. Bronze
  2. Silver
  3. Gold
  4. Platinum
  5. Diamond
  6. Ascendant
In-game: a live fleet battle in orbit, round 2 of 6. Cyan Manta-line ships against red pirates under a shield dome, with unit tallies on both sides.

Battles

Every battle is a live broadcast.

Combat resolves with the classic rules: six rounds, rapid fire, shields, debris. The moment a battle involves you, a ● LIVE alert appears and the camera flies from wherever you are straight into its orbit.

Every bolt is a real shot from the simulator, and ships explode on the bolt that killed them. Afterwards it becomes a replay: rewind, slow motion, free camera, and save the best ones to your Hall of Battles.

From the game

One continuous, zoomable universe.

No separate pages. One camera zooms from your dynasty's sky to the galaxy, a star system, your planet, and down to its surface, where your mines are places that run at the real production rate.

Invite-only alpha

Request an invite.

SevenFall is in development. The first shared universes open by invite only, to a small group, while we get the server ready.

Playable today
The full seven-day arc: economy, research, fleets, live battles, the Rift, the Collapse, and the dynasty ceremony.
In progress
The shared alpha server. Invites go out when it opens.
Where
In the browser, nothing to install. A desktop browser is recommended.

Found your dynasty

There is no sign-up server yet: this opens your email app with a message to hello@nalorastudio.com. We only use your address to send your invite.